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set_webgl_params

set_webgl_params($webgl_params); - задать WebGL параметры (Доступна с версии 7.0.63)

Функция на вход принимает параметры:

  • webgl_params – объект XHEWebGLParams с полями (если какое из полей не задано - берется по умолчанию из браузера):
    • VENDOR = "";
    • RENDERER = "";
    • VERSION = "";
    • SHADING_LANGUAGE_VERSION = "";
    • UNMASKED_VENDOR = "";
    • UNMASKED_RENDERER = "";
    • MAX_VERTEX_ATTRIBS = "";
    • MAX_VERTEX_UNIFORM_VECTORS = "";
    • MAX_VERTEX_TEXTURE_IMAGE_UNITS = "";
    • MAX_VARYING_VECTORS = "";
    • MAX_VERTEX_UNIFORM_COMPONENTS = "";
    • MAX_VERTEX_UNIFORM_BLOCKS = "";
    • MAX_VERTEX_OUTPUT_COMPONENTS = "";
    • MAX_VARYING_COMPONENTS = "";
    • MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "";
    • MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "";
    • MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "";
    • ALIASED_LINE_WIDTH_RANGE = "float32array";
    • ALIASED_POINT_SIZE_RANGE = "float32array";
    • MAX_FRAGMENT_UNIFORM_VECTORS = "";
    • MAX_TEXTURE_IMAGE_UNITS = "";
    • MAX_FRAGMENT_UNIFORM_COMPONENTS = "";
    • MAX_FRAGMENT_UNIFORM_BLOCKS = "";
    • MAX_FRAGMENT_INPUT_COMPONENTS = "";
    • MIN_PROGRAM_TEXEL_OFFSET = "";
    • MAX_PROGRAM_TEXEL_OFFSET = "";
    • MAX_DRAW_BUFFERS = "";
    • MAX_COLOR_ATTACHMENTS = "";
    • MAX_SAMPLES = "";
    • RED_BITS = "";
    • GREEN_BITS = "";
    • BLUE_BITS = "";
    • ALPHA_BITS = "";
    • DEPTH_BITS = "";
    • STENCIL_BITS = "";
    • MAX_RENDERBUFFER_SIZE = "";
    • MAX_VIEWPORT_DIMS = "";
    • MAX_TEXTURE_SIZE = "";
    • MAX_CUBE_MAP_TEXTURE_SIZE = "";
    • MAX_COMBINED_TEXTURE_IMAGE_UNITS = "";
    • MAX_TEXTURE_MAX_ANISOTROPY_EXT = "";
    • MAX_3D_TEXTURE_SIZE = "";
    • MAX_ARRAY_TEXTURE_LAYERS = "";
    • MAX_TEXTURE_LOD_BIAS = "";
    • MAX_UNIFORM_BUFFER_BINDINGS = "";
    • MAX_UNIFORM_BLOCK_SIZE = "";
    • UNIFORM_BUFFER_OFFSET_ALIGNMENT = "";
    • MAX_COMBINED_UNIFORM_BLOCKS = "";
    • MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    • MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "";
    После отработки функция возвращает результат своей работы в скрипт, результаты работы можно посмотреть здесь :
  • true – успешно задали
  • false – задать не удалось

    Пример использования
    <?php
    // Scenario: Demonstrates how to set custom WebGL parameters to simulate different graphics hardware configurations
    // Path to the init.php file for connecting to the XHE API
    $xhe_host = "localhost:7010";
    if (!isset($path)){
        // Path to the init.php file for connecting to the XHE API
        $path = "../../../Templates/init.php";
        // Including init.php grants access to all classes and functionality for working with the XHE API
        require($path);
    }
    
    // The following code demonstrates the usage of the set_webgl_params function
    
    // Enable WebGL first
    WEB::$browser->enable_java_script(true);
    
    // Create WebGL params object
    $webgl_params = new XHEWebGLParams();
    
    // Set basic WebGL parameters
    $webgl_params->VENDOR = "NVIDIA Corporation";
    $webgl_params->RENDERER = "GeForce RTX 3070/PCIe/SSE2";
    $webgl_params->VERSION = "(3.3.0 NVIDIA 470.57.02)";
    $webgl_params->SHADING_LANGUAGE_VERSION = "(3.30 NVIDIA via Cg compiler)";
    $webgl_params->UNMASKED_VENDOR = "NVIDIA Corporation";
    $webgl_params->UNMASKED_RENDERER = "GeForce RTX 3070/PCIe/SSE2";
    $webgl_params->MAX_VERTEX_ATTRIBS = "16";
    $webgl_params->MAX_VERTEX_UNIFORM_VECTORS = "253";
    $webgl_params->MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    $webgl_params->MAX_VARYING_VECTORS = "9";
    $webgl_params->MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    $webgl_params->MAX_VERTEX_UNIFORM_BLOCKS = "12";
    $webgl_params->MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    $webgl_params->MAX_VARYING_COMPONENTS = "120";
    $webgl_params->MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    $webgl_params->MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    $webgl_params->MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    $webgl_params->ALIASED_LINE_WIDTH_RANGE = "float32array";
    $webgl_params->ALIASED_POINT_SIZE_RANGE = "float32array";
    $webgl_params->MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    $webgl_params->MAX_TEXTURE_IMAGE_UNITS = "17";
    $webgl_params->MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    $webgl_params->MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    $webgl_params->MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    $webgl_params->MIN_PROGRAM_TEXEL_OFFSET = "-9";
    $webgl_params->MAX_PROGRAM_TEXEL_OFFSET = "8";
    $webgl_params->MAX_DRAW_BUFFERS = "9";
    $webgl_params->MAX_COLOR_ATTACHMENTS = "9";
    $webgl_params->MAX_SAMPLES = "9";
    $webgl_params->RED_BITS = "9";
    $webgl_params->GREEN_BITS = "9";
    $webgl_params->BLUE_BITS = "9";
    $webgl_params->ALPHA_BITS = "9";
    $webgl_params->DEPTH_BITS = "32";
    $webgl_params->STENCIL_BITS = "8";
    $webgl_params->MAX_RENDERBUFFER_SIZE = "32768";
    $webgl_params->MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    $webgl_params->MAX_TEXTURE_SIZE = "32768";
    $webgl_params->MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    $webgl_params->MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    $webgl_params->MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    $webgl_params->MAX_3D_TEXTURE_SIZE = "4096";
    $webgl_params->MAX_ARRAY_TEXTURE_LAYERS = "4096";
    $webgl_params->MAX_TEXTURE_LOD_BIAS = "4";
    $webgl_params->MAX_UNIFORM_BUFFER_BINDINGS = "32";
    $webgl_params->MAX_UNIFORM_BLOCK_SIZE = "32768";
    $webgl_params->UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    $webgl_params->MAX_COMBINED_UNIFORM_BLOCKS = "32";
    $webgl_params->MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    $webgl_params->MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
    
    $result = WEB::$browser->set_webgl_params($webgl_params);
    
    // Display the result
    if ($result) {
        echo "\n\nSuccessfully set WebGL parameters";
    } else {
        echo "\n\nFailed to set WebGL parameters";
    }
    
    // Navigate to test WebGL
    $url2 = "https://get.webgl.org";
    WEB::$browser->navigate($url2);
    WEB::$browser->wait_js(5);
    
    echo "\n\nNavigated to: " . $url2;
    echo "\nWebGL parameters should be applied";
    
    // Reset by setting empty params
    $webgl_params2 = new XHEWebGLParams();
    $result2 = WEB::$browser->set_webgl_params($webgl_params2);
    echo "\n\nReset WebGL params: " . ($result2 ? "Success" : "Failed");
    
    // Navigate one final time
    WEB::$browser->navigate($url2);
    WEB::$browser->wait_js(3);
    
    echo "\n\nNavigated to: " . $url2;
    echo "\nWebGL parameters reset to default";
    
    // Quit the application
    WINDOW::$app->quit();
    ?>
    # Additional paths
    import sys
    sys.path.insert(0, '../../../Templates PY/')
    
    xhe_host = "127.0.0.1:3035"
    from xweb_human_emulator import *
    
    # начало
    echo("<hr><font color=blue>browser.xxxxxxxxx</font><hr>")
    
    # params
    webGlParams=XHEWebGLParams();
    #////////////////////////// WebGL Context Info
    webGlParams.VENDOR="WebKit";
    webGlParams.RENDERER="WebKit WebGL";
    webGlParams.VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    webGlParams.SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    webGlParams.UNMASKED_VENDOR="Google Inc.";
    webGlParams.UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    #////////////////////////// Vertex Shader
    webGlParams.MAX_VERTEX_ATTRIBS = "16";
    webGlParams.MAX_VERTEX_UNIFORM_VECTORS = "253";
    webGlParams.MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    webGlParams.MAX_VARYING_VECTORS = "9";
    webGlParams.MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    webGlParams.MAX_VERTEX_UNIFORM_BLOCKS = "12";
    webGlParams.MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    webGlParams.MAX_VARYING_COMPONENTS = "120";
    #////////////////////////// Transform Feedback
    webGlParams.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    #////////////////////////// Rasterizer
    webGlParams.ALIASED_LINE_WIDTH_RANGE = "float32array";
    webGlParams.ALIASED_POINT_SIZE_RANGE = "float32array";
    #////////////////////////// Fragment Shader
    webGlParams.MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    webGlParams.MAX_TEXTURE_IMAGE_UNITS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    webGlParams.MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    webGlParams.MIN_PROGRAM_TEXEL_OFFSET = "-9";
    webGlParams.MAX_PROGRAM_TEXEL_OFFSET = "8";
    #////////////////////////// Framebuffer
    webGlParams.MAX_DRAW_BUFFERS = "9";
    webGlParams.MAX_COLOR_ATTACHMENTS = "9";
    webGlParams.MAX_SAMPLES = "9";
    webGlParams.RED_BITS = "9";
    webGlParams.GREEN_BITS = "9";
    webGlParams.BLUE_BITS = "9";
    webGlParams.ALPHA_BITS = "9";
    webGlParams.DEPTH_BITS = "32";
    webGlParams.STENCIL_BITS = "8";
    webGlParams.MAX_RENDERBUFFER_SIZE = "32768";
    webGlParams.MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    #////////////////////////// Textures
    webGlParams.MAX_TEXTURE_SIZE = "32768";
    webGlParams.MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    webGlParams.MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    webGlParams.MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    webGlParams.MAX_3D_TEXTURE_SIZE = "4096";
    webGlParams.MAX_ARRAY_TEXTURE_LAYERS = "4096";
    webGlParams.MAX_TEXTURE_LOD_BIAS = "4";
    #////////////////////////// Uniform Buffers
    webGlParams.MAX_UNIFORM_BUFFER_BINDINGS = "32";
    webGlParams.MAX_UNIFORM_BLOCK_SIZE = "32768";
    webGlParams.UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    webGlParams.MAX_COMBINED_UNIFORM_BLOCKS = "32";
    webGlParams.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    webGlParams.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
    
    echo("1. Зададим  WebGL параметры: ");
    echo(browser.set_webgl_params(webGlParams),"\n");
    
    # 2 
    echo("2 Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl"),"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
    sleep(10);
    
    # 3
    echo("3. Отключим кастомные WebGL параметры: ");
    echo(browser.set_webgl_params(XHEWebGLParams()),"<br>");
    
    # 4 
    echo("4. Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl"),"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
    
    # конец
    echo("<hr><br>")
    
    # Quit
    app.quit()
    #region using
    
    using System;
    using System.Diagnostics;
    using System.Collections.Generic;
    using System.Linq;
    using System.IO;
    using System.Text;
    using System.Threading;
    
    using XHE;
    using XHE.XHE_DOM;
    using XHE.XHE_System;
    using XHE.XHE_Window;
    using XHE.XHE_Web;
    
    #endregion
    
     class Program:XHEScript
     {
    	  static void Main(string[] args)
    	  {
    			// init XHE
    			server = "localhost:7010";
    			InitXHE();
    
    			// начало
    			echo("<hr><font color=blue>browser.set_app_info</font><hr>");
    				
    			// params
    			var webGlParams=new XHEWebGLParams();
    			////////////////////////// WebGL Context Info
    			webGlParams.VENDOR="WebKit";
    			webGlParams.RENDERER="WebKit WebGL";
    			webGlParams.VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    			webGlParams.SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    			webGlParams.UNMASKED_VENDOR="Google Inc.";
    			webGlParams.UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    			////////////////////////// Vertex Shader
    			webGlParams.MAX_VERTEX_ATTRIBS = "16";
    			webGlParams.MAX_VERTEX_UNIFORM_VECTORS = "253";
    			webGlParams.MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    			webGlParams.MAX_VARYING_VECTORS = "9";
    			webGlParams.MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    			webGlParams.MAX_VERTEX_UNIFORM_BLOCKS = "12";
    			webGlParams.MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    			webGlParams.MAX_VARYING_COMPONENTS = "120";
    			////////////////////////// Transform Feedback
    			webGlParams.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    			webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    			webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    			////////////////////////// Rasterizer
    			webGlParams.ALIASED_LINE_WIDTH_RANGE = "float32array";
    			webGlParams.ALIASED_POINT_SIZE_RANGE = "float32array";
    			////////////////////////// Fragment Shader
    			webGlParams.MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    			webGlParams.MAX_TEXTURE_IMAGE_UNITS = "17";
    			webGlParams.MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    			webGlParams.MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    			webGlParams.MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    			webGlParams.MIN_PROGRAM_TEXEL_OFFSET = "-9";
    			webGlParams.MAX_PROGRAM_TEXEL_OFFSET = "8";
    			////////////////////////// Framebuffer
    			webGlParams.MAX_DRAW_BUFFERS = "9";
    			webGlParams.MAX_COLOR_ATTACHMENTS = "9";
    			webGlParams.MAX_SAMPLES = "9";
    			webGlParams.RED_BITS = "9";
    			webGlParams.GREEN_BITS = "9";
    			webGlParams.BLUE_BITS = "9";
    			webGlParams.ALPHA_BITS = "9";
    			webGlParams.DEPTH_BITS = "32";
    			webGlParams.STENCIL_BITS = "8";
    			webGlParams.MAX_RENDERBUFFER_SIZE = "32768";
    			webGlParams.MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    			////////////////////////// Textures
    			webGlParams.MAX_TEXTURE_SIZE = "32768";
    			webGlParams.MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    			webGlParams.MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    			webGlParams.MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    			webGlParams.MAX_3D_TEXTURE_SIZE = "4096";
    			webGlParams.MAX_ARRAY_TEXTURE_LAYERS = "4096";
    			webGlParams.MAX_TEXTURE_LOD_BIAS = "4";
    			////////////////////////// Uniform Buffers
    			webGlParams.MAX_UNIFORM_BUFFER_BINDINGS = "32";
    			webGlParams.MAX_UNIFORM_BLOCK_SIZE = "32768";
    			webGlParams.UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    			webGlParams.MAX_COMBINED_UNIFORM_BLOCKS = "32";
    			webGlParams.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    			webGlParams.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
    
    			echo("1. Зададим  WebGL параметры: ");
    			echo(browser.set_webgl_params(webGlParams)+"\n");
    
    			// 2 
    			echo("2 Перейдем на страницу для детектирования браузера : ");
    			echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    			td.set_focus_by_inner_text("WebGL Report Hash", 0);
    			sleep(10);
    
    			// 3
    			echo("3. Отключим кастомные WebGL параметры: ");
    			echo(browser.set_webgl_params(new XHEWebGLParams())+"<br>");
    
    			// 4 
    			echo("4. Перейдем на страницу для детектирования браузера : ");
    			echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    			td.set_focus_by_inner_text("WebGL Report Hash", 0);
    
    			// конец
    			echo("\n\n");
    
    			app.quit();            
    	  }
    }
    // подключим функциональные объекты, если еще не подключен
    xhe_host="127.0.0.1:3035";
    echo=require("../../../Templates JS/init.js");
    XHEWebGLParams=require("../../../Templates JS/Objects/xhe_webgl_params.js");
    
    // начало
    echo("<hr><font color=blue>browser.send_get_query</font><hr>");
     
    // params
    var webGlParams=new XHEWebGLParams();
    ////////////////////////// WebGL Context Info
    webGlParams.VENDOR="WebKit";
    webGlParams.RENDERER="WebKit WebGL";
    webGlParams.VERSION="WebGL 1.0 (OpenGL ES 2.0 Chromium)";
    webGlParams.SHADING_LANGUAGE_VERSION="WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)";
    webGlParams.UNMASKED_VENDOR="Google Inc.";
    webGlParams.UNMASKED_RENDERER="ANGLE (NVIDIA GeForce GT 430 Direct3D9Ex vs_3_0 ps_3_0)";
    ////////////////////////// Vertex Shader
    webGlParams.MAX_VERTEX_ATTRIBS = "16";
    webGlParams.MAX_VERTEX_UNIFORM_VECTORS = "253";
    webGlParams.MAX_VERTEX_TEXTURE_IMAGE_UNITS = "4";
    webGlParams.MAX_VARYING_VECTORS = "9";
    webGlParams.MAX_VERTEX_UNIFORM_COMPONENTS = "16380";
    webGlParams.MAX_VERTEX_UNIFORM_BLOCKS = "12";
    webGlParams.MAX_VERTEX_OUTPUT_COMPONENTS = "120";
    webGlParams.MAX_VARYING_COMPONENTS = "120";
    ////////////////////////// Transform Feedback
    webGlParams.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = "121";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = "4";
    webGlParams.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = "4";
    ////////////////////////// Rasterizer
    webGlParams.ALIASED_LINE_WIDTH_RANGE = "float32array";
    webGlParams.ALIASED_POINT_SIZE_RANGE = "float32array";
    ////////////////////////// Fragment Shader
    webGlParams.MAX_FRAGMENT_UNIFORM_VECTORS = "221";
    webGlParams.MAX_TEXTURE_IMAGE_UNITS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_COMPONENTS = "17";
    webGlParams.MAX_FRAGMENT_UNIFORM_BLOCKS = "13";
    webGlParams.MAX_FRAGMENT_INPUT_COMPONENTS = "121";
    webGlParams.MIN_PROGRAM_TEXEL_OFFSET = "-9";
    webGlParams.MAX_PROGRAM_TEXEL_OFFSET = "8";
    ////////////////////////// Framebuffer
    webGlParams.MAX_DRAW_BUFFERS = "9";
    webGlParams.MAX_COLOR_ATTACHMENTS = "9";
    webGlParams.MAX_SAMPLES = "9";
    webGlParams.RED_BITS = "9";
    webGlParams.GREEN_BITS = "9";
    webGlParams.BLUE_BITS = "9";
    webGlParams.ALPHA_BITS = "9";
    webGlParams.DEPTH_BITS = "32";
    webGlParams.STENCIL_BITS = "8";
    webGlParams.MAX_RENDERBUFFER_SIZE = "32768";
    webGlParams.MAX_VIEWPORT_DIMS = "new Int32Array([16385,16385])";
    ////////////////////////// Textures
    webGlParams.MAX_TEXTURE_SIZE = "32768";
    webGlParams.MAX_CUBE_MAP_TEXTURE_SIZE = "32768";
    webGlParams.MAX_COMBINED_TEXTURE_IMAGE_UNITS = "32768";
    webGlParams.MAX_TEXTURE_MAX_ANISOTROPY_EXT = "32";
    webGlParams.MAX_3D_TEXTURE_SIZE = "4096";
    webGlParams.MAX_ARRAY_TEXTURE_LAYERS = "4096";
    webGlParams.MAX_TEXTURE_LOD_BIAS = "4";
    ////////////////////////// Uniform Buffers
    webGlParams.MAX_UNIFORM_BUFFER_BINDINGS = "32";
    webGlParams.MAX_UNIFORM_BLOCK_SIZE = "32768";
    webGlParams.UNIFORM_BUFFER_OFFSET_ALIGNMENT = "512";
    webGlParams.MAX_COMBINED_UNIFORM_BLOCKS = "32";
    webGlParams.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = "";
    webGlParams.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = "512678";
    
    echo("1. Зададим  WebGL параметры: ");
    echo(browser.set_webgl_params(webGlParams)+"\n");
    
    // 2 
    echo("2 Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
    app.sleep(10);
    
    // 3
    echo("3. Отключим кастомные WebGL параметры: ");
    echo(browser.set_webgl_params(new XHEWebGLParams())+"<br>");
    
    // 4 
    echo("4. Перейдем на страницу для детектирования браузера : ");
    echo(browser.navigate("https://browserleaks.com/webgl")+"<br>");
    td.set_focus_by_inner_text("WebGL Report Hash", 0);
    
    // конец
    echo("\n");
    
    // Quit
    app.quit();

    =============================================
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    .